Utilities

@utilities

Contains actions helpful managing different development tasks

Actions (1)
John Carmack’s fast inverse square root function is a famous algorithm used in computer graphics, particularly in 3D rendering, to compute the inverse square root of a number quickly. It was notably used in the Quake III Arena game engine to speed up computations related to lighting, shading, and physics. The function approximates the value of 1/sqrt(x) very efficiently, significantly faster than the traditional method of calculating a square root followed by division.
Utilities
Updated 3 days ago